The partners of Games, Youth and Learning have organised the online event for the exchange of good practices on gamification tools for the inclusion of young people. The meeting, involving local stakeholders had the aim to provide a thorough overview of the state of art on the partner countries concerning gamification tool for young people. Accademia IRSEI has presented the case study of the board game realised by Act for Inclusion project, having the aim to develop the acting and self-expression skills of migrants that need to better integrate themselves into the new society.

For every of the case study presented there was a debriefing session aiming to highlight strength, weaknesses, replicability opportunities and suggestions for improvement. These precious feedbacks will be the ground for the following Activity 3: “the recommendation booklet”, a collection of all the key elements emerged during the online event that will represent a good tool for future dissemination and replicability of the project results.

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